Sam Fisher is back, and he is not in a good mood. Of all the smart decisions made in crafting a new Splinter Cell title, this might be the best one developer Ubisoft Montreal made. Sam's angry and you hear it in every grunted line of dialogue, can see it in the brutal takedowns and interrogation moves and feel it pulsating through Sam with every step. That anger, that aggressiveness is built not only into the story but the gameplay changes as well. It was a huge risk deviating from the trial-and-error style that made the series famous, but it paid off. Splinter Cell Conviction is awesome.
The story takes place a few years after the end of Splinter Cell: Double Agent. Don't worry, if you never finished that game, you'll get caught up quickly as to what's going on. Sam's daughter was killed, he murdered his best friend Lambert, and he split from Third Echelon, the government agency he'd called home for years. With new evidence leading to his daughter's killer, a tormented and semi-retired Sam Fisher is called back into action. Turns out the people responsible for his daughter's fate are planning a major terrorist attack on Washington D.C. This is going to be one long day for

User reviews:
- Another splinter cell masterpiece, 31 August 2010
All the splinter cells are masterpieces. This one was no exception either. After it turns out that the death of Sam Fisher's daughter was no accident, Sam is now out for vengeance. Some methodical changes in this one. When you're invisible, that is in the dark, you turn black 'n' white, and when visible - color. There was a nice option of executing enemies. The game was very enjoyable, imaginative and beautifully made. Go and buy it if you haven't done it yet. This is one of the best games of the year. Huge thanks to Ubisoft Montreal Studios and actor Michael Ironside. I love Splinter cell and Sam Fisher's character.
- Methodic Approach, 22 April 2010
knowledge is power. so long as you remain undetected it would give the tactical advantage of studding the environment and counting your targets and their positions so you can plan on the best approach that would keep you from taking hits and getting the situation out of control.
graphics are sick and detailed to the smallest pixel. the music rocks the house, even the menus and colors used are a statement. freedom of infiltration and approach makes this experience your own. taking and changing cover much better and easier than clicking the left stick. varied menu of close take downs that also involve the pistol takes all the bore of monotony away. and co-op has never been better, wet suite and sonar goggles, what else could you want.
all conflicts are resolved by the strongest technology and the smartest method. apply good use of those two elements and rock the house
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